NodeWeave

Design materials by playing with them.

A node graph for procedural textures that lives inside the Unreal Editor. When it looks right, one click turns it into a real material.

Coming soon to Fab
  • Unreal Engine 5.7, 5.8, 5.9
  • Windows 64-bit editor
  • 290+ nodes
  • Editor-only
NodeWeave, interactive procedural materials, plugin for Unreal Engine 5: a node graph wired live into a mossy rock sphere

Specs

Engine
Unreal Engine 5.7, 5.8 and 5.9
Platform
Windows 64-bit editor
Plugin type
Editor-onlyGraphs are evaluated in the editor. There is no runtime graph evaluator.
Your game
Ordinary Unreal assetsBaked textures, materials and meshes work on any platform your project ships to.
Output
Texture assets in 8-bit, 16-bit or float; PNG, EXR or TGA exportOne-click material or Material Function, with virtual texture support per output.
Code modules
NodeWeaveRuntime, NodeWeaveEditor
Network
Only when you use a feature that needs itModel downloads, the AI server install, and the MCP and AI servers on your own computer. Nothing runs in the background.

Questions

Which Unreal Engine versions does it support?

Unreal Engine 5.7, 5.8 and 5.9, on the Windows 64-bit editor.

Does NodeWeave cost anything at runtime?

No. NodeWeave is an editor tool: graphs are evaluated in the editor, and you bake them to ordinary textures and materials. Your game uses plain Unreal assets, with nothing extra to ship, on any platform your project targets.

Do the AI nodes need an internet connection or a subscription?

No subscription. The AI nodes run on your own computer, on your graphics card or processor. The internet is used only when you press a Download or Install button to fetch the open models or the local AI server. Nothing is sent anywhere, and nothing runs in the background. The rest of the plugin works without any of it.

What graphics card do I need?

Graphs are evaluated on the graphics card your editor already uses, up to 4096 x 4096, and heavy parts can be frozen to keep editing smooth. The optional AI Generate server installs a build that matches your machine: NVIDIA, AMD or Intel graphics, or the processor.

Can I use the textures I make in commercial projects?

Yes. What you bake with NodeWeave is ordinary project content that you can ship in commercial work. The optional AI Generate models (FLUX.2 Klein 4B and Z-Image Turbo) are Apache 2.0 licensed and usable in commercial work.

How do updates work?

Updates are delivered through Fab: when a new version is out, update the plugin from your library. Each release comes with version notes.

Ready to play?

Support and bug reports: martinmalcasena@gmail.com

Coming soon to Fab